At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
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19:07, 27 февраля 2026РоссияЭксклюзив。业内人士推荐Line官方版本下载作为进阶阅读
// 入栈后栈仍保持单调递增(因为小的都被弹走了)
Node **buckets = (Node**)calloc(bucketCount, sizeof(Node*));